๐Ÿงบ Gunstore

Supply mobsters with weapons and other assets they need.

All cities have a Shop business. Each owner can manage their shop and it's sales prices as they see fit. Each item will have a base cost as "Supplier" and owners will then be able to define their own sell price per item. Examples:

Shop item
Purchase cost
Sell price

Remington

๐Ÿ’ต 10,000

๐Ÿ’ต 25,000

Molotov Cocktail

๐Ÿ’ต 25,000

๐Ÿ’ต 50,000

Armored car

๐Ÿ’ต100,000

๐Ÿ’ต250,000

Note : All numbers are for educational purpose and might change

A competitive market As owners can control their own sale prices, a natural competitive market will arise. Those who can operate on the lowest profit margins will attract players to their city and their shop. But the offer needs to be worth it. Travelling is not free Business effectiveness When you successfully sell an item to a player. Your profit from that sale will be defined by your businesses effectiveness score. If you reach 100%, you will keep the entire profit margin. If not, the protocol will burn some of the cash. Read more about business effectiveness here To increase your effectiveness score, you need to own the surrounding tiles to your business. All businesses can have max 3 possible connectors. Owning 3 connectors to your business item will result in a 100% effectiveness score.

Gun shop owned by mobster

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