💼 Family objects

Owning business is the main revenue source for families.

  • Each location has a set of available businesses.

  • A family does not own the business, the player does.

  • You might consider establishing your family in a less populated location

  • You might consider trading objects with other families to raise effectiveness

How does it all work?

Only players can own objects. When a family member owns a business object, it will be listed on the family page as a business under their control. When a business is generating income this is how its shared:

Owner family status
Amount to owner bank
Amount to family bank

Owner in family

75%

25%

Owner not in family

100%

0%

Location of businesses and families are important. (Example)

Location family
Location object
Effectiveness

Las vegas

Detroit

75%

Las vegas

Napoli

50%

Las vegas

Las vegas

100%

Note* If the family and the object is not in same region, the effectiveness drops to 50% How can i lose my business object? There are 4 main ways of losing an object.

  • Sell it

  • Transfer it (Gift)

  • Get killed (Killer takes it)

  • Lose it because of liquidity problems.

Losing it due to liquidity problems is only relevant for Slot machines and Roulettes.

All gambling objects is funded by active CASH ON HAND! Not in your bank account, but ON HAND. If a player gambling on your roulette or slot machine wins, and your cash on hand is not enough to pay the player, you will automatically transfer ownership of the gambling object to that winning player.. Effectively breaking the house. In this case, normally the winning player will agree to return it, otherwise they might find themselves dead shortly after. Low ranked players cant hold a Roulette or slotmachine, unless they have significant protection

Type of Businesses a player could own:

Business
Amount
Expected profits
Profit type

Hospital

1 per city

Low

Blood buy

Bullet factory

1 per city

High

Selling bullets

Detective agency

1 per city

Low

Selling detectives

Car crusher

1 per city

Low

Cars to bullets

Bank

1 per city

Low

Transfer fee

Shop owner

1 per city

Medium

Selling guns

Slot machine

1 per city

High

Gambling

Roulette

1 per city

High

Gambling

Narcotics warehouse

1 per city

Medium

Market fee

Booze warehouse

1 per city

Medium

Market fee

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