💼 Family objects
Owning business is the main revenue source for families.
Last updated
Owning business is the main revenue source for families.
Last updated
Each location has a set of available businesses.
A family does not own the business, the player does.
You might consider establishing your family in a less populated location
You might consider trading objects with other families to raise effectiveness
How does it all work?
Only players can own objects. When a family member owns a business object, it will be listed on the family page as a business under their control. When a business is generating income this is how its shared:
Owner family status | Amount to owner bank | Amount to family bank |
---|---|---|
Location of businesses and families are important. (Example)
Location family | Location object | Effectiveness |
---|---|---|
Note* If the family and the object is not in same region, the effectiveness drops to 50% How can i lose my business object? There are 4 main ways of losing an object.
Sell it
Transfer it (Gift)
Get killed (Killer takes it)
Lose it because of liquidity problems.
Losing it due to liquidity problems is only relevant for Slot machines and Roulettes.
All gambling objects is funded by active CASH ON HAND! Not in your bank account, but ON HAND. If a player gambling on your roulette or slot machine wins, and your cash on hand is not enough to pay the player, you will automatically transfer ownership of the gambling object to that winning player.. Effectively breaking the house. In this case, normally the winning player will agree to return it, otherwise they might find themselves dead shortly after. Low ranked players cant hold a Roulette or slotmachine, unless they have significant protection
Type of Businesses a player could own:
Business | Amount | Expected profits | Profit type |
---|---|---|---|
Owner in family
75%
25%
Owner not in family
100%
0%
Las vegas
Detroit
75%
Las vegas
Napoli
50%
Las vegas
Las vegas
100%
Hospital
1 per city
Low
Blood buy
Bullet factory
1 per city
High
Selling bullets
Detective agency
1 per city
Low
Selling detectives
Car crusher
1 per city
Low
Cars to bullets
Bank
1 per city
Low
Transfer fee
Shop owner
1 per city
Medium
Selling guns
Slot machine
1 per city
High
Gambling
Roulette
1 per city
High
Gambling
Narcotics warehouse
1 per city
Medium
Market fee
Booze warehouse
1 per city
Medium
Market fee